This type of behaviour simply isn’t needed anymore and does more harm than good. Although parts aren’t relocated when changing the Size in Studio, this behaviour still happens when changing the Shape of the part (the part is moved up on the Y axis if a collision is detected). This is annoying and I want to keep the part in the position I had set it to. If you attempt to resize the part while in-game using TweenService this behaviour is present (constantly setting the position or CFrame feels hacky and doesn’t help).
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I heard something about this behavior being removed soon.
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Can confirm I’ve heard this too. Finally.
not to mention doing it as fast as possible is still sometimes not fast enough to make it unnoticable
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