Strange AlignPosition jittering ingame but not in studio

One of my experiences has a water ability where players can form and move balls of water with the mouse. I’ve recently noticed that their movement (via AlignPosition) is slightly jittery in game, but looks normal in studio. I’ve created a simple repro to demonstrate the issue.

Here is a gif of how it looks ingame:

In studio, the ball moves smoothly and doesn’t jitter:

Here are the properties of the AlignPosition:
ap_properties

The position is updated every RenderStep in a local script. I’ve attached a repro file privately.

Expected behavior

I expect the AlignPosition to behave identically between in-experience and studio. There shouldn’t be any jittering at all.

A private message is associated with this bug report

This is just an acknowledgment announcement!

We’ve filed a ticket to our internal database, and we’ll follow up when we have an update!

Thanks for the report!