My UI has a strange glitch where if a player joins on portrait (mobile) and goes into landscape, the UI’s scale will go wrong. No idea whether it has to do with the fact that I’m making ImageLabels go visible/invisible.
Example: The size of the UI shadow is correct, and it is not using offset. (this appeared in studio when I made an ImageLabel go visible) When I move anything or change anything’s scale, it will instantly go back to the right size. Help?