Trafted
(Trafted)
November 19, 2019, 7:42am
#1
About Us
Hi there! We are Strawless, a roblox ice cream parlour looking for a scripter!
The Team
@maniezs
@Vacent - Scripter
@MO8Z - UI
About The Job
We are looking for a professional scripter to join our team as our lead developer. We expect high quality scripting that adhere to our game’s style. Good communication skills are appreciated; we check team progress daily and want to maintain a healthy relationship with one another.
Our game needs a few basic scripting done, and for more payment some more advanced scripting!
Payment
We are paying 20%. Our preferred payment method is Percentages. With percentages you will receive 20%. We will offer a contract for you to sign that will guarantee payment for the assets you’ve created.
Contact Us
You can contact us here on the Developer Forum or via Discord: @sam ;6006
You must be 13 years or older to apply.
Thanks for reading!
2 Likes
Please review This Post I made in the interest of contracts and payment, or read the below text
Summary
Payment
I’ve seen a few topics addressing this, and this one also sort of links in to previous. So you may see a bit of iteration here. Formal Roblox businesses are excluded from this as they work differently.
My first problem involving this is percentage payments to Animators and UI designers, Disclaimer this is not insulting your work just saying how it is these are one time commissions. once they have done their job they most likely will never have to touch the game again, so why are they getting a percentage?
Only real exception to this if if the designer is making UI animations, and doing a fair bit of front end programming in which case I would deem them worthy of a percentage payment if they stay for game updates, the payment however I believe is volatile depending on how much contribution there is and the skill level of the designer.
This is not to say they should not be payed, just they should be payed in robux instead of a percent. If no funds are available then a max of 5% for a UI designer, and maybe 1-3% for an animator.
Paying programmer to little, A programming department should be getting at least 40-70% of profits between the members. 20% for a programmer is like asking someone to make your entire game for 20%, since without scripts, most games are useless.
However I also feel Modellers, map builders, terrain makers (I’m a programmer to me its the same job, no offence) are heavily undervalued. It is them who give the player their first impression of the game and keeps them in wonder as they roam around your game. Yet I see them getting payed 10% of profits. From my perspective they should at least be getting 30%+ for the work they do.
Contracts
This is something i’m seeing more and more on the dev forums since I have been observing it, and once again I wish to exclude official businesses from it.
I just find this incredibly amusing to find new developers creating contracts thinking they stand for anything in order to maintain a sense of control over team members. Yet they should really look into what it takes to make a legal document, then enforce it before they threaten it. Because believe it or not that programmer that just scammed you in Australia isn’t gonna be flying to England any time soon to stand in a court so you can legally charge them.
2 Likes
Trafted
(Trafted)
November 19, 2019, 8:01am
#3
I would adjust it if I had the funds.
Can we see the progress made on the game so far?
Trafted
(Trafted)
November 19, 2019, 2:10pm
#5
Of course! Here’s the build
Trafted
(Trafted)
November 19, 2019, 4:57pm
#6
We have found a scripter! Thank you all!
system
(system)
Closed
December 3, 2019, 4:57pm
#7
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