Short post, but in my rooms game the entities are breaking because they are being streamed in and out? How do I change this? (They are models)
Use collection service to reference when they’re streamed in/out.
What do I do then? I’ve also never used that
Without any code snippets and error logs, we can’t help much other than saying to use collection service…
There’s no errors, just the entity freezing in place
What is the code you use to move the entity?
Is it server sided or client sided?
What is the entity? A humanoid?
Server sided part inside the model that uses linearvelocity
Set the model streaming mode to persistent which will only stream them in but not out. (I believe I already said this in ur other post)
its on persistent (character limit again)
How do you handle enitity spawning in?
the model is cloned into a folder in workspace
in workspace? (character limit)
Up the streaming target radius to 1024
It still happened. It seems like when an entity gets streamed out, it’s frozen in place.
Does LinearVelocity not work under streaming?
If that’s the case it’s probably something with your code which handles the logic
well its a known bug that linear velocity doesn’t work under streaming, i just wanna know how to fix it (roblox staff is trying to fix the bug)
Gotcha, could you show the code that applies the linear velocity?
It doesn’t, it just unanchors it