since the Mesh Glitch incident, this bug has came back in Studio and in-game. It seemed to be patched previously, but after a recent change with the “Mesh Glitch”, the bug has returned.
Currently, very thin faces or single-plane surfaces are being rendered at such a low LOD that you can see through the meshes entirely. All window planes are set to “Automatic” LOD, which worked fine before, but now it’s causing issues again.
Here’s how it currently looks:
And here’s how it should look (primarily focusing on the windows):
It looks like those meshes use Level of Detail (LOD) to improve performance, which can sometimes affect how they look. We’re working on LOD improvements to better preserve the visual quality, but in the meantime, you can try adjusting the “RenderFidelity” setting:
Automatic: This will generally use a higher quality LOD.
Precise: This completely disables LOD, so you always see the most detailed version.
Just keep in mind that this might impact rendering performance…
Just do precise, those mesh models aren’t complex realistic shapes with over 10k triangles, it will have no negative impact on lower end devices.
Also in addition to that I suggest always using Precise setting for such simple meshes that are rectangular or square shapes. Automatic setting should be reserved only for very small decoration details.