I will be referring to the first link, as the MAIN LOBBY (Place ID: 7287725541)
I will be referring to the second link, as the MAIN GAME (Place ID: 8801689194)
https://www.roblox.com/games/8801689194/The-Campus
Over the course of the past few months, I’ve been having several problems with trying to allow a stable connection to my servers, after being attacked by DoS panels on numerous occasions due to conflict with users being banned, they had finally stopped their attacks, however a new issue presented to my main game.
My grievance regarding the DoS topic can be further elaborated here however isn’t relevent to the report, moreso something that was resulting in similar crashes a while ago:
https://devforum.roblox.com/t/server-ddos-attacks-becoming-problematic/1072624/230
Currently, my main lobby serves as an area to place people in the server, and to prevent any ban-evaders or attackers to the game by making them read the rules before being able to connect to the main game
Then once they do that, they could be prompted to a menu which showed a list of servers, that allows them into the main game.
My main game would constantly crash at a rate from anywhere from 2 hours, to as low as 30 minutes per server.
It has now become so normalized in my community, that they just don’t seem to care anymore and just keep returning back, however its a huge inconvience as it not only disturbs their gameplay, but it also has previously meddled with my datastores for saving functions (which we added new code to combat this)
It began becoming a significant problem on March 21st, of 2022 where at first, I believed it to be a chat issue, as we do have a significantly large game, plus 150-200 players chatting at once constantly as we are a roleplay game, and I believed that maybe it was the result of a chat spam, however it wasn’t the case.
These disconnections would give the error of “Please check your internet connection and try again. (Error Code: 277)” however, would end up resulting in the entire server shutting down, which made no sense.
So, on March 30th, of 2022, I disabled StreamingEnabled to my main game as per a reference to this post, as I believed it was destroying my welds and causing the crashing.
Since I have disabled it, my servers no longer crash and are quite stable, however this came with a few drawbacks.
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Due to the significant size of my game and high memory usage, it makes low-end PC’s and mobile gameplay basically impossible, with mobile players not even being able to connect to the game at all.
- I had tested the mobile gameplay theory on an iPhone 12, and immedietly had crashed due to disabling the StreamingEnabled feature.
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Individual players are reporting that they are crashing, however I’m still unsure that this issue is at the moment and am unsure if it is directly related, however I do know that StreamingEnabled countered this issue.
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It causes my game to go from a significant 60 FPS for normal gameplay, to 30 FPS on the highest graphics settings, which is a bit of an annoyance to some.
To clarify, the crashing is happening on the main game and the main lobby is simply there to place them into the main game.