Sounds created on server -> played on client -> destroyed on server, will forever claim memory inside StreamingSounds clause on the server. Even when stopped and destroyed by client aswell.
How to use repro:
- Create server
- Join with a player
- View the PerformanceStats > Memory > PlaceMemory > StreamingSounds increase (server-side)
Repro: StreamingSoundRepro.rbxl (13.8 KB)