The issue
Sounds created on server -> played on client -> destroyed on server, will forever claim memory inside StreamingSounds clause on the server. Even when stopped and destroyed by client aswell.
How to use repro:
Create server
Join with a player
View the PerformanceStats > Memory > PlaceMemory > StreamingSounds increase (server-side)
Repro: StreamingSoundRepro.rbxl (13.8 KB)
9 Likes
Thank you for including a repro file and the steps to get to the issue.
It has been filed internally for engineers to look into it
7 Likes
Operatik
(Operatik)
May 12, 2018, 8:38pm
#3
Honestly, this memory leak has lasted for like over a month already. The numbers in ‘StreamingSounds’ is bulked up for some reason.
Could we get an update on what’s been done sofar?
4 Likes
Apologies for the delay. Unfortunately this is taking longer than expected since its a tough issue to fix.
We’re expecting a fix in the next couple of weeks. I’ll update the thread once the fix is live.
4 Likes