The images above show the difference between what it is currently, and what it should be.
I’ve tried setting the Mesh Quality Level to 09, restarted Studio, put the RenderFidelity to Precise on the affecetd models, and disabled streaming, but nothing has solved it. This seems to be an engine bug.
Despite being faulty in Studio including play test , the models appear perfectly fine in the game itself.
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Hi there again, it seems like this issue resolved itself overnight. Not sure why, but everything works properly now.
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It occasionally happens once or twice every other day, but it usually fixes itself after a studio restart.
system
(system)
Closed
August 7, 2026, 10:39pm
6
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