Does this enable memory tracking if forced on by LibMP.Control:EnableProfiler(true) ?
This will allow our devs not to have to go through the process of:
- Opening the game
- Turning on the micro-profiler on the mobile device
- Leaving the game
- Killing the Roblox client app
- Starting the Roblox client app
- Joining the game
- Begin profiling
Being able to enable the profiler to trigger memory tracking would be valuable as that’d collapse all the steps and reduce the process overhead. This would save a ton of wasted time.