I’ve noticed this problem while building, when trying to place Meshparts on Parts
If the Collision Fidelity is set to Default/Hull the Meshpart will sit 0.05 studs off the surface of the part
and will be slightly offset, however this problem is fixed and soon as the Collision Fidelity is set to box.!
Here is a photo to better explain this bug.
Here is the place file re-creating the bug.
Collision.rbxl (17.6 KB)
3 Likes
Please review:
Reports without the following information will NOT be investigated
Replies to bug reports must also follow these guidelines where possible. This means “Me too!” replies are not acceptable.
Requesting Access for Bug Reporting
You can request access for bug reporting by joining this Group .
For more info, please see our Bug Reports Update .
Basics
You can find ‘Report Bug’ on the DevForum homepage:
[image_360]
Your bug report must have:
An accurate title - Engineers …
Attach what you have there in the screenshot as a .rbxl/.rbxm. Always include a repro file when possible.
Yes I’ve have read that and not alot of that applies to this bug.
I’ve explained it the best I can.
1 Like
Vayz
(Vayz)
August 27, 2019, 2:44am
#4
I have had this issue before.
Had to turn off collisions because of it.