After further investigating I decided to use MSI Afterburner on the laptop I tested on which did not freeze Studio. When I toggle the GPU usage information while Direct3D11 is set as render, It did NOT show any data. Before the Refresh Update, the data would show and you can tell when you are using D3D11. Something is off with Direct3D11 + Roblox Studio which could be affecting some GPUs. And I feel like it has to be able to show the data in order for everything else to run properly. The fact that it’s not showing anymore shouldn’t be overlooked to find alternate solutions.
Did you change anything that appeared to resolve the bug?
- Should I be disabling Beta Features?
- Is there a particular graphics mode that results in fewer white screens of death?
I’ve been running Play Tests in my studio. After one Play Test, trying to open another resulted in studio crashing.
Is there any temporary/permanent fix aside from uninstalling and reinstalling?
I’m pretty sure there was a studio update between the last time it didn’t work and the first time it worked.
I have uninstalled and reinstalled studio, and the issue persists. Roblox studio won’t open at all - just a blank, white frozen screen.
I am not getting any errors unfortunately, unlike @hunterk1241 and @pettyreup. Studio won’t open at all (not showing the game selection menu - just white screen).
This is still an issue for me, I submitted a bug report privately a few days ago and still haven’t heard back, the studio is barely in working condition for me! Help would be appreciated as I need to access my game in order to make progress on it!
I think they are working hard to find a resolution to all the reports similar to this issue. If you have a log, try sending it privately, it could better help them see something important. I’ve decided to use my secondary laptop to continue making my game until this issue is resolved. It most definitely is something to do with some GPUs + Direct3D11. Whenever MSI is able to detect it being used in Studio, I feel like it will eliminate most of the issues we have now and be able to use our main devices to make games again.
I know some people only have 1 device. So it’s understandable if you can’t just grab another laptop to continue working. I prefer my gaming laptop to this one but Studio doesn’t freeze on this one. Let’s just be patient I think they have enough data and can pinpoint the issue. We just have to play the waiting game.
As someone with only one device, this bug is really frustrating. Studio crashes every time it is opened (never makes it even to the games display page). It has been occurring for multiple weeks now, with no workarounds.
As a developer who has tasted some minor success, this bug is forcing me to watch as my concurrent playerbase slowly dwindles down into nothingness. Whatever traction I gained is slowly fading as updates are dramatically halted.
This is completely interrupting progress on my games. When working in a competitive market, these setbacks are game-changing, stacking the odds further against those affected. While I realize there is nothing to do but wait, this bug is infuriating.
That being said, my respect and admiration goes towards those individuals actively seeking solutions for this problem.
I don’t like working on that device. I realized my workflow is still hindered by not having my main device for Studio. I can’t create, edit and actually visualize the 3D content on this device due to the lesser graphics. It loses FPS and can be slow at times whereas I’m used to swift actions. Once you get used to a certain level of performance, it’s really hard to accept lower quality.
I’ve gotten frustrated with it and just decided to step back from Roblox Studio until they announce or a soft update is available. I’m currently exploring the CORE GAMES platform. It uses Unreal Engine Graphics. Also, It’s new, so it lacks a lot of major features Studio offers… BUT it uses Lua just the same. The IDE isn’t ideal so I use Notepad++ and themed it to what my Roblox Studio looks like when I script. I just like coding and want to keep my fundamentals strong. Being away from your project unexpectedly for an unknown amount of time, especially as a solo developer can make you forget your workflow or not be as sharp as you were when you were actively developing.
I hated that it happen, I’m sure it disrupted a lot of development projects. Now, I’m just going to play around with CORE using my main device and see what comes out of it. At least D3D11 works on CORE and projects don’t freeze!
This is still an issue for me.
I have tried restarting studio, reinstalling studio, etc to no avail. Studio won’t open without showing a frozen white screen.
Graphics are fully updated, and my PC is a new model. I have to assume this bug is on Roblox’s end.
This still isn’t fixed for me, I have waited over a week now and I’m still unable to even open one of my games
Let’s hope it is fixed. I will be examining, for now, to see if things are fixed on other’s ends as well as mine.
It would seem studio still has issues.
Studio opens opens every time, but it now refuses to properly load the game (once you try to open it).
Edit: It would appear the account you open studio with doesn’t matter (changing accounts doesn’t fix this issue).
Hi @Infinite_Visions @hunterk1241 Does this issue occur regardless of the beta on/off? Does the workaround with graphics mode no longer work?
I’ll test around and let you know. I tend to stay away from beta features.
The workaround with graphics no longer works.
@Infinite_Visions @hunterk1241 I have been told by another user that disabling the CSG Version 3 beta resolves the issue. Could you please test and verify? Thank you.
It seems to be working for me with the betas I had on previously using Direct3D11 when I originally had the crashes. However, I swapped to Vulkan and everything works perfectly fine.
I know that my version of Roblox Studio on my end is running fine, but it seems that others aren’t.
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