Studio Design Refresh - Docking Overhaul & Ribbon Upgrade

I am aware of this, however, for me personally, the buttons up there are too small and each time need to press whatever I got there, I need to take a minute in order to not misclick something for the 5th time. The old placement was just perfect for me and many other people who have this issue.

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the thing i am easily the most excited about is the new docking thingy. Too many times where i wanted to dock something somewhere and it just would not get it right haha. The dual scripting window also looks great, now i’ll have less trouble remembering what I named my functions in a module haha
All of this looks like a great start so far and I’m sure it’ll only get better, hope everyone has fun :wink:

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Any chance we can get a better way of displaying if a script is disabled in the tab, adding [Disabled] really adds to the width.

image

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This is really cool and all, but when are we going to be allowed to organize our plugins?
There’s more empty space on the top bar than there is in the observable universe.

I’d love to be able to organize my plugins and group them together under different tabs.

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Side-by-side scripting is gonna very handy for my workflow.

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Made a similar feature request in the past. It would be amazing to start having this option while Roblox is also doing a refresh with the studio.

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This update is insane this will be so much easier then switching through main scripts plus I can finally multitask :heart_eyes: TYSM @RobloxStaff

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I like the update, but I’m not too sure if the ribbon menus should have such large buttons.

Although, I’m excited to see docked windows in the center of the screen now!

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Then there is probably a reason for it being underused. Personally for me, this feature is not a good placement.

On top of this, not using this feature is not possible without damaging my workflow, I was recently working with a bunch of developers for the connect game-jam. I was working on a death UI while the 3d modeller and builder was importing and placing in their meshes. It was very simple to just tell everyone to ‘press the UI button’ on their screen and they could continue. This more complicated method, of saying ‘click View and then go to UI and press show development UI’ and then if I’m unlucky go on to tell them that, ‘no you weren’t supposed to press the {insert random button they decided to press instead}’. Asking them to add it to their quick access-bar would probably confuse a few developers I work with regularly too.

No offence, but this docking widget is incredibly confusing and displeasing to look at (dragging widgets into place and hoping they work feels more intuitive than this weird menu). Also, the fact that this menu is fully grey makes it even more depressing to look at. (Maybe change the outline of where the window will go to blue?)

Would still like the ability to outright remove icons I do not want to see, for example I personally feel like the ‘Effects’ tab of the ‘Model’ tab is absolutely useless to my workflow, since it mostly suggests pre-made effects that cannot be customised (like fire, smoke and explosion). I should, as a result, be able to remove this from my ribbon, but I can’t!

Can we have this (for UI visibility) released for everyone right now? I shouldn’t have to wait for the UI update to be upon me before I can do this, it negatively impacts my workflow and if we as a community can’t stop this from happening, I should at least have the option to get used to it in my workflow before I have 0 option on it.

THIS, seriously I have no clue why Roblox opts for the smallest icons possible for plugin icons. The fact that they all have to share a single tab doesn’t help either.

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You sure about that? There’s a bit of a presumption there that you already know what the “UI Button” is. I would imagine something more like this (have had a similar dialog before):

Just turn off the UI button
What button?
It’s by the emulator toggle
What like, in the Test tab?
No, in the viewport bar
The viewport bar?
By tabs
So like the ribbon bar?
No like, in line with the tabs themselves, right to the right of them
Ohhhh that button, I never noticed it before!

Vs in the ribbon bar it’s a standard button with text by it which is if anything easier to describe the location of.

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Lookin good! The contributors are very accomplished this time around!

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Please add in-built support for something like Rojo so we can better use industry standard tooling

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It’s much easier to describe it to someone as “the button with the eye on the top right corner of the viewport” rather than the ribbon especially for those who aren’t English-speaking and don’t have the technological knowledge to call that space a ribbon or the equivalent in their native language.

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To clarify, my team members had some previous Roblox Studio experience. So they were able to understand me a bit when I said ‘hit the UI button’ that I meant this button.
Screenshot 2022-07-26 201416

I still however believe that if I did have to have that long conversation you state every-time with every team member, after a lot of UI changes the lost time from that conversation would have been made back up with the saved time from constantly switching over tabs.

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I’ve never had this issue, and I quite quickly have described where the UI button is in a matter of seconds numerous times. Besides, it is convenient to be able to toggle GUI’s on and off, regardless of what menu is open. I’d personally feel inconvenienced if it was buried in a menu, or in the quick access bar.

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This is amazing! Just wow!

I can’t express my opinions on this, it’s the best update ever brought to Roblox Studio! At last we get a refreshed design that we’ve wanted for a long time.

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The ui editor overall needs an overhaul as it is quite outdated compared to other game engine’s ui editors (such as unity). Also the ui editor can get in the way when uis are invisible

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Personally, I keep a utility that deletes the UIEditor.rbxm whenever they’re re-added by studio updates. If you aren’t doing so already, you can delete the two files with this name to completely remove this feature.

Otherwise, great content update by the studio team! Thanks for taking in our feedback and allowing us to better organize our layouts.

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Icons have needed an update ever since I started using studio (4 years ago). I am really looking forward to the upgrade!

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Will this whole redesign/refresh ever extend to the studio-related website features? More specifically, basically everything under Create - Roblox and the Creator Marketplace, as they’re VERY outdated looking.