After the first update of this year (Jan 6th?), I noticed Studio is now taking significantly longer to open and close places, and start and stop Play Solo sessions.
To illustrate, I have a play on remove sound in my game, and before the new year Studio would close before it could play even 0.5 seconds of it, now it takes studio so long to close that I often get to hear the whole 4.6 second sound and I’m still left waiting after it’s done. It takes a little over 33 seconds to close my game and return to the Studio home screen, a little over 28 seconds to load my game + a few more seconds for Studio to stop lagging, around 45 seconds to go from clicking play to spawning, and around 37 seconds to go from clicking stop to the game actually stopping (after I disable BindToClose in datastore code). I don’t have a time for how long it used to take, but I think it was less than half as long, ~10-15 seconds.
I do not notice issues like this when opening a blank baseplate and playing on it, I only notice it in complex places such as full games. I can provide my game file privately if that is helpful.
I want to say it’s also slower than normal to select/deselect instances in the explorer, but I’m less sure.
I also noticed that after starting a Play Solo session I get occasional mouse stutters accompanied with spikes in the microprofiler that consist of DeserializePacket > DeserializeItem labels, which come from streaming; these labels are pretty normal, but have never taken so long that they cause me significant mouse stutters.
Not sure if it’s helpful, but I’ll provide the dump for completeness.
microprofile-20210109-164001.zip (1,4 MB)
I have tried disabling all beta features and the issue persists.
I’m not sure what else I can include that’s helpful towards proving this is real, nor finding the reason for this.
In general it just seems like performance about doing anything with the datamodel in Studio is worse than it used to be, since this is primarily noticeable when playing/stopping/opening/closing games.
This makes testing my game in Studio incredibly tedious.
I have not noticed any change with performance in live game servers. Studio just spontaneously had worse performance after the first update of the year.