Reproduction Steps
Studio has been unbelievably unstable over the last week or so, to the point that I can’t even pin down each of the issues me and my team have been running into for the sake of a bug report.
What I’ll attempt reporting here is that Studio has just started using inordinate amounts of RAM. I feel like it only started today, but Studio’s been on the fritz all week so I’m having trouble pegging when exactly this started.
This memory usage is upon loading into my primary Team Create file. I don’t have a good idea what my normal memory numbers run at, but I know for a fact this isn’t right.
On top of this, whenever I launch an F7 test session, Studio proceeds to open up double the number of windows required (1 player session opens up four windows), all of which use horrifying amounts of RAM, which then proceeds to lock my computer up. This only just started happening with the last couple hours as far as I can tell.
[EDIT: It looks like it’s starting each window with the viewport undocked from the rest of studio…? It won’t let me redock it though, this isn’t happening 100% of the time either. Windows incorrectly docking in Studio, malformed windows - #52 by SubtotalAnt8185]
All this is on Windows 10, studio version 0.550.0.550640. I’m running the CSG Version 3, Intuitive Debugger, New Mesh Importer, Save rig with Animation, and Script Profiler.
Expected Behavior
studio not to assault my ram
Actual Behavior
studio assaults my ram
Issue Area: Studio
Issue Type: Performance
Impact: Very High
Frequency: Constantly