Great idea, but terrible made… I won’t be using this, personally.
Players are less likely to buy subscriptions over Premium because you don’t get site wide benefits. Not to mention that the current Premium service can give the exact same benefits in-game if developers choose. People say this is going to change the economy, and I think it might be for the worse. One of the main draws to Premium was potentially getting benefits in tons of games. Now, it’s gonna cost you more than Premium to get the exact same benefits in all of the games you play, as some devs want nothing but money. As an insult to injury, you only get benefits in one game now, too. People are less likely to buy these subscriptions because they’re paying more for less, and people are also less likely to buy Premium because it now has fewer benefits. It’s a lose-lose situation for both Roblox and us devs.
As a side note, I want to point out that the lower tax on subscriptions made before the holiday season feels scammy. Why can’t this be a permanent thing?
Should offer both payment options, robux OR usd and the developer will receive that payment rather than only robux, shows Roblox making more then the people that make there platform what it is…
Pretty cool addition, it eases a lot the process of making subscription things but I do find it quite sad that there’s no option for Robux payment, I understand the point with it being automatically paid. But this heavily limits on how creators on this platform can use it on other games, as having to DevEx it to then pay a subscription is probably a way lower rate aswell more inconvenient.
If there was a Robux option to pay there could be reminders or notification if a subscription cant renew soon because not enough funds are available and also instead of deleting the subscription just disable it like a VIP server for you to be able to easily see and turn back on when you got new Robux. Or instead add a way to select a monthly Robux rate like premium but without the Premium…? Just an idea.
Enough about the payment I’m simply happy to see a reliable way of making Subscriptions without having to do product and datastore shenanigans.
I’m still looking forward to being able to sell subscriptions in 3rd-party experiences. I think it’d be really applicable for tools like HD Admin and others, and personally that’s what I’m going to use it for.
I have mixed feelings, it’s stupid that you still have to pay with real money and not with robux, but on the other hand it shows kids the real value and moves away from microtransactions.
Still not a fan of how the API is designed to only allow the checking of subscriptions for users currently in the server. Heavily limits some of my use-cases and entirely blocks my use-case of having a “VIP” icon on a global leaderboard for subscribed players.
Also, would really like the ability to check exactly how long a player has been subscribed for (in case a player subscribes for longer than a year)
Not allowing me to use Robux makes this feature not very useful for me. I feel like most audiences here are far more likely to spend Robux than they are real dollars. Even if the former would be more expensive for them.
But a good start, I hope more options with this later.
Hi trtman33! Our subscription service charges in real-world currency to support automatic renewals across platforms. This should enhance subscriber retention and ensure more predictable revenue. Without an underlying payment method, it is difficult for users to maintain their subscription as they have to manually top up their Robux balance. We offer payouts in Robux to enable creators to comprehensively evaluate monetization across in-experience revenue streams without the need for currency conversions.
Pretty disappointing that this seems to be USD only.
I have around £50 worth of Robux in my account and I don’t want to have to funnel more money into Roblox just for a subscription, I wish that I had the option to use Robux, even if it’s like 2.5x more expensive.
If subscriptions gave me Robux at or near the DevEx rate, I would use the feature. If a user purchases a $9.99/mo subscription on mobile, I get $1.71 of that after the 30% Roblox cut, the 30% Apple/Google cut, and the 65% DevEx cut. For example, if Roblox gave Apple/Google their 30% cut, took 30% of what’s left, and gave me the rest, I would be happy. That would mean a $9.99 subscription would leave me with 1398 Robux or $4.89.
While the idea is good, I can’t find myself ever using this. Getting players to spend real money for me to get a rough cut in robux is really morbid. If I ever do consider subscription based systems, I’d use dev products similar to how Bloxburg has done their neighbourhoods or many other games have done their VIP subscriptions. Not only are robux transactions significantly more common but I would have much more control and oversight as well.