I would bet that 99% of the time, mass in tools is undesireable.
If you have high enough weight, it will affect the point of rotation for your character, it makes jumping harder etc.
I therefore want to suggest that no physics is calculated on tools that are inside Characters or an option to turn Tools mass off.
Support, I can’t tell you how many times large guns have caused my character to move and rotate weirdly because of the fact that they weighed so much. Tools shouldn’t have masses if they’re a child of a character or of a player
Well yeah, I kind of agree but can you not just lower the mass? It’s not really that difficult to, so I don’t see this as a big problem that requires a new option to turn it on/off.