I noticed that, after uploading my first meshes and using them in Studio, the materials, despite the fact they’re there in the properties, do not work.
I was hoping it was possible to use Neon on it. Now I did see a wiki article about bypassing this issue, but it wasn’t supported and is currently removed.
I thought making this a feature would be a nice idea. Any opinions on that?
This is already planned:
(Also this should go into Client Features. This is not a feature for ROBLOX Studio on itself, it’s a feature for the engine.)
Apologies for the wrong choice of topic; I’m pretty new to forums here
I know mesh materials are planned, but does anyone know how close this feature is to coming out?
It appeared on GT2 yesterday and is still on there today. So far it supports everything but plastic it seems.
Thank you, so excited. Looks even better than I imagined.
? mesh part materials have been out lol
it’s been out for a few weeks already
edit: dangit Mr. Titanic
Oh, why are they not working for me then? xD
This is a mesh set to “Brick”… lol
EDIT: Oh, they work if I remove the texture - can I not have a material over the texture?
Texture kind of overlap roblox materials
Ah, I thought you could have textured materials!
Oh well, never mind
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