I noticed that, after uploading my first meshes and using them in Studio, the materials, despite the fact they’re there in the properties, do not work.
I was hoping it was possible to use Neon on it. Now I did see a wiki article about bypassing this issue, but it wasn’t supported and is currently removed.
I thought making this a feature would be a nice idea. Any opinions on that?
3 Likes
This is already planned:
(Also this should go into Client Features. This is not a feature for ROBLOX Studio on itself, it’s a feature for the engine.)
3 Likes
OK thanks!
Apologies for the wrong choice of topic; I’m pretty new to forums here
I know mesh materials are planned, but does anyone know how close this feature is to coming out?
1 Like
gkku
(gkku)
August 25, 2016, 8:06pm
#5
Soon™
External Media
It appeared on GT2 yesterday and is still on there today. So far it supports everything but plastic it seems.
9 Likes
Thank you, so excited. Looks even better than I imagined.
1 Like
? mesh part materials have been out lol
Zomebody
(Zomebody)
November 3, 2016, 8:09pm
#11
it’s been out for a few weeks already
edit: dangit Mr. Titanic
Oh, why are they not working for me then? xD
This is a mesh set to “Brick”… lol
EDIT: Oh, they work if I remove the texture - can I not have a material over the texture?
Texture kind of overlap roblox materials
Ah, I thought you could have textured materials!
Oh well, never mind
system
(system)
Closed
October 25, 2022, 8:28pm
#16
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