Humanoids are great, I love using them for my mobs!
They have health, walking ability, being able to trip etc. But they do lack a function to make them turn towards a certain direction.
Many times I got a mob and I want it to face an enemy.
I could do WalkToPoint, so the humanoid will walk a slight distance in order to face the enemy.
This works but theres a chance the humanoid walks off edge, if this humanoid is the boss then it’s an obvious problem.
Yes it can be solved a million ways, but being a frequent issue I’d like to suggest a better solution.
My suggestion is a new function that will turn the humanoid without moving it.
What you think?