I understand that. But premium only groups can be good. It is like free ads for premium, users will feel like it is a must, and you might think that it can make people seem uncool to not have it, but if we implement enough groups with 10 / 10 games people will feel like they are idiots not to buy it. If you make it worth more than something like netflix, it will easily become bought by everyone. Most people can spend at least 60 dollars a year on entertainment, they just need a better reason to.
This is a pretty OK change, I donât even remember anyone using this feature ever since BC was remodeled into premium. Not really something I would get excited about, but I can see how other robloxians can be happy about it.
I never used this feature even when I had BC, so all I can say is alright. Never really saw much use as group management bots that were much more popular during those days could filter users by much more than just the membership.
Only time Iâve really paid attention to it was when the owner of this clothing group I designed for made the group builders club only so âpoor people donât joinâ or something like that idk
Is there any reason to keep Premium only groups?
Yes, actually. If someone makes an awesome game, publishes it to a group, and sets the group to premium only, they can still make a ton of money off of it without setting the game to paid access or adding microtransactions through guaranteed premium payouts. If the game is good enough, people may even buy premium just to play the game.
Well, itâs possible that a group owner doesnât want bots or noobs in a game they make, so they make a group game available to only people who are premium.
You know the feature where you have to pay to be able to play a game? This is basically that except you have to be premium and join the group to play the game.
I never knew this feature existed. Anyways, seems like a good decision. This could have become a problem if people started to abuse it by making a popular gameâs fan group premium only.
game.Players.PlayerAdded:Connect(function(Plr)
if Plr.MembershipType == Enum.MembershipType.Premium then
print("Premium user")
else
-- Kick user
Plr:Kick("Sorry "..Plr.Name.." But it appears you don't have premium ;( this is a premium locked game. Maybe you should consider?? :point_right: :point_left: ")
end
end)
Works perfectly fine for premium only games.
May I ask the percentage of groups that ever had this feature enabled?
And then non-premium players will thumbs-down the game because they played it and got kicked. Your solution doesnât work.
100% agree with you that premium is a players thing rather than a developer thing yet roblox forces developers to have premium in order to use their dev ex program which personally i find stupid, i mean whatâs the point in paying roblox to get payment from roblox
The only usefulness I see in this new feature for groups is for limited items trading groups. Then I donât see why I would use this for my groups.
No, but people who arenât premium and get kicked will dislike the game because they canât play.
Agreed to an extent, Iâm sure some groups had some ingame premium benefits that were accessible by joining the group.
People without premium arenât noobs; and you can always activate the âmanual approvalâ to avoid bots. But I get your point
Thereâs literally no reason to block non-premium players. Youâre just reducing your potential player base.
Premium only groups have never made sense to me, and Iâm probably one of the few group owners with a justifiable reason to have a premium only group (a trading-centered group, which is a premium only feature after all)
Yet I did not have the feature enabled because as a group owner, you want the most members as possible, since theyâre your source of advertising and growth, and non-premium users could still engage with the community in contributive ways.
On top of all that, I honestly cannot think of one premium only group that still existed besides a random test group I made years ago.
Premium only game? Way to shoot yourself in a foot for few dozen robux per user, but no chance of reaching any notability
Most likely to clean up the API and allow for easier group updates on the scripting side.