RetroRaster | The Real-time Raytracing Solution for Pixelating Roblox!

this is actually so amazing, im loving the progress!!!

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Would it be possible to get the texture of a part or mesh and then convert it to what your doing for textures? I know it would probably shoot fps down a bunch, but you could probably preload them into a table by getting all descendants of the game that are surface appearances or mesh textures and then just add to a table with its texture id. Not sure that would work though, correct me if I’m wrong!

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its a 100% possible. I’d just have to load an ImageData from a part with a decal or texture once and then add that to my textures list once. CanvasDraw can handle that automatically

it shouldn’t impact performance much at all

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Are there mirrors or glass? If not, add them (or maybe just the mirrors, glass sucks).

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How did you get the pixel color of textures?

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I did a transformation from the ray hit position on the part compared to the part’s position to get UV coordinates, then I sample a pixel colour from an image via my CanvasDraw module with ImageData:GetPixel(X, Y)

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This is super cool, I tried doing this like a year ago but couldn’t get over 10 FPS. Could you open source this?

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Added custom texture/image support (via Texture instances)

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Added a textured skyboxes! :happy1:


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this is incredible, i’ve been watching this post for ages and you’ve improved so much!

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This pixel raytracer with textures looks GREAT! Nice job on it! How long did it take to create?

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check this new one out, it might be better

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I got a working prototype within a day. Getting textures to work took a few days. I’ve been working on this thing on and off for about 2 months or so

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The API is a bit hard for me to understand at the moment, and im not sure how it will perform per-pixel

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Ended up adding proper sphere projection for the skybox!

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Any possible release-date? EditableImage already released

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this is amazing . would you ever considering releasing/selling this?

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EditableImage is not yet released for experiences. There is currently no release date yet, but hopefully within a month or so

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:exploding_head: This is incredible! where can I get my hands on this?

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Hello, sorry if the question seems inappropriate, but is there any way you can give a tutorial or explain how you make it take the textures so precisely? since I did it for my plugin, but it is easy to generate errors because I am new to scripting.

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