RetroRaster | The Real-time Raytracing Solution for Pixelating Roblox!

This is super cool, I tried doing this like a year ago but couldn’t get over 10 FPS. Could you open source this?

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Added custom texture/image support (via Texture instances)

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Added a textured skyboxes! :happy1:


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this is incredible, i’ve been watching this post for ages and you’ve improved so much!

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This pixel raytracer with textures looks GREAT! Nice job on it! How long did it take to create?

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check this new one out, it might be better

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I got a working prototype within a day. Getting textures to work took a few days. I’ve been working on this thing on and off for about 2 months or so

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The API is a bit hard for me to understand at the moment, and im not sure how it will perform per-pixel

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Ended up adding proper sphere projection for the skybox!

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Any possible release-date? EditableImage already released

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this is amazing . would you ever considering releasing/selling this?

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EditableImage is not yet released for experiences. There is currently no release date yet, but hopefully within a month or so

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:exploding_head: This is incredible! where can I get my hands on this?

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Hello, sorry if the question seems inappropriate, but is there any way you can give a tutorial or explain how you make it take the textures so precisely? since I did it for my plugin, but it is easy to generate errors because I am new to scripting.

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can you apply textures to mesh objects :grey_question:

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Yeah! Textures can be applied to everything, but note that the UV mapping will not be the same, so if you are using a gun mesh with a specific gun texture, it will probably not map correctly

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this is amazing! this could be used for some really cool games do you ever play to make this open source?

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This would look AMAZING paired with the robot 64 engine!
(with heavy modification)

Do you ever plan on making this open source?

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I plan on making this be a sold asset once I have finalised everything.

Progress on this has been going great as well. I managed to get the FPS with peaks as high as 240fps on my machine at 120x90.

Might update my benchmarks to support those changes

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This renderer is finally available to the public!

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