I was looking at the helmet on my avatar (check my signature), and I realized how awesome it would look if the black glass were actually transparent so you could see my guy’s face.
I wanna re-texture my helmet now
I was looking at the helmet on my avatar (check my signature), and I realized how awesome it would look if the black glass were actually transparent so you could see my guy’s face.
I wanna re-texture my helmet now
Couldn’t you make the mesh invisible and place a decal with the texture on it on the mesh?
I’m kind of surprised ROBLOX doesn’t support alpha channels for mesh textures.
Which is weird because I swear I was able to do it a couple years ago.
[quote] I’m kind of surprised ROBLOX doesn’t support alpha channels for mesh textures.
Which is weird because I swear I was able to do it a couple years ago. [/quote]
This was in fact possible a couple of years ago. Common practice was to take a mesh and make everything but a certain section invisible using a partially transparent retexture. It was changed around 2011 to just render these parts of the mesh black instead of invisible
If you really want to you could export the hat to 3DS Max or something, separate the visor from the helmet, inject both of them into unions, and then make the visor transparent.
[quote] I’m kind of surprised ROBLOX doesn’t support alpha channels for mesh textures.
Which is weird because I swear I was able to do it a couple years ago. [/quote]
This was in fact possible a couple of years ago. Common practice was to take a mesh and make everything but a certain section invisible using a partially transparent retexture. It was changed around 2011 to just render these parts of the mesh black instead of invisible :([/quote]
It isn’t rendered black, the part’s color/material/etc is rendered under it. This change really sucks because certain hats/gear have transparent textures and it’s difficult to retexture them (See lightblox jar, ice skull, etc).
[quote] [quote=“Polyhex” post=191275]I’m kind of surprised ROBLOX doesn’t support alpha channels for mesh textures.
Which is weird because I swear I was able to do it a couple years ago. [/quote]
This was in fact possible a couple of years ago. Common practice was to take a mesh and make everything but a certain section invisible using a partially transparent retexture. It was changed around 2011 to just render these parts of the mesh black instead of invisible :([/quote]
It isn’t rendered black, the part’s color/material/etc is rendered under it. This change really sucks because certain hats/gear have transparent textures and it’s difficult to retexture them (See lightblox jar, ice skull, etc).[/quote]
You can still use transparency on meshes if you set the parts transparency to something greater than 0 like 0.01.
Edit: I tried making the helmet glass partially transparent, but even the slightest transparency causes parts of the mesh that overlap to become completely transparent. This might work better meshes that aren’t hollow.