Support large physics games

In my game players are able to build rockets and go into space. Currently this is limited by the Roblox engine because as soon as the player gets “into space”, there are a few issues that happen the main one being floating point errors with physics

On the bottom left is a scale model of the planet, the red dot on top is the player (not actual size). The planet is ~8.3m studs in diameter. When the player gets barely above the surface of the planet, floating point errors already make the game unplayable. This also makes 99% of the planet unexplorable. If this issue was fixed, players would be able to put things into an “orbit” around the planet, travel to other planets etc since it’s all procedurally generated

streamable.com/za0asw

30 Likes

I remember there was a project during the 2019 hack-week that seemed to tackle this issue, I would personally love it if this was brought back. Perhaps there were some performance issues however?

6 Likes

Bump, we really need this for flight simulators since aerodynamics came out