Can this be turned into a setting or make it so if you have graphics set to 10 it will download PBR textures straight away? If I am promoting PBR materials in my game, I want players to be able to see them when they join.
What about for showcases? Players will want to see PBR the first time they join. Making it so they won’t see them until they play the game an arbitrary amount of times is no good
Unfortunately, PBR textures are still broken for me, as they have been since day 1. I have filed bug reports, commented on posts, and talked with staff, yet nobody has looked into this. I’ve tried every tutorial and am confident this is an issue with my machine, similar to how atmosphere does not work on my machine:
Here is the bug report:
I would greatly appreciate someone looking into this; I really would like to try PBR out!
I had a thought. SurfaceAppearance works in places made before a few days ago, soI might try to export the above game into one of my 80 wasted places and see if it works.
Edit: Unfortunately, it doesn’t.
Edit2: I will try to find a workaround, it works in this game so why not any others:
I’m not sure exactly how the Transparency AlphaMode works, but I was reading up on a post here that perhaps can help you guys bring about a fix for this awful alpha blending once and for all. You guys are almost there, but you really shouldn’t write SurfaceAppearance off as completed if this issue isn’t at least fixed. Maybe also add support for bumpmaps? Just a thought.
when will surface appearance be suported in the view port frame?
cause i’ve made an skinned mesh fps arms to work with the view port frame but i cant use surface appearance in view port frame to use normal map and height map into the gloves and gun.
Is there any chance that 2k resolution textures or more will be allowed? PBR is nice and all but it still looks terrible because of the 1024p limit on textures, especially on larger objects.