SurfaceAppearance Studio Beta [Released]

It is not that the normals dont work for free meshes but metallic and roughness work

Normal maps do work with free meshes, it’s just that specific one.

For all free meshes which were uploaded before this feature it dont work. I have to use humanoid to do that.

Then there’s something wrong with your studio/computer, because I can use every mesh with normal mapping.

The mesh dont already have normal map. The pbr is mine. Try to look my game village 2021. Such meshes are there. Remove humanoid and notice the bug.

try toggling between overlay and transparency, sometimes it makes the normals load when they dont want to

Yeah that is also a bug sometimes pbr dont load in overlay but work in transparency in my wooden gun asset from Pistol (Futurized)

any way to fake a emission map or add a emissionmap

In blender, select your mesh that you want to add an emission map to, duplicate it, and use the solidify modifier and scale it in a tiny amount.

Now delete any polygons or use a regular texture with alpha channels and import it into Roblox as separate models. Select the model that you scaled inward and change the material to neon, and you’ve got yourself a fake emission map.

Crying Obsidian from a past project:

If you want to go further, add a local light within the model to make it light up it’s surroundings (depending on how your model is structured and where the origin is located it may not look good).

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What, how, and why

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Hello, so I finally created a post about the feature i was talking about ( its a little bit of-topic because it talks a lot about surface apperance, but its stil has a lot to do with materialvariants)
it would be nice to help me adress this to the roblox staff and maybe make these dreams real, I look forward to the possibility that this feature will bring to roblox studio

Thank you for your help in this matter :smiley:

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