As a Roblox developer, it is currently too hard to customize my meshes without uploading a lot of textures, I want to have the ability to customize the underlaying texture under the surface apperance.
the problem when i try to change the material of the parts of the mesh that is is actually transparent :
when i set it to transperency the mesh becomes transparent, and when i set it to overlay it only gets the color and not the material
what i want to achieve:
the surface aperance with on the transparant background an aplied material and color without using a new mesh
I sometimes ask what the point is of overlay if you cant see the material underneath it?
Here is a better example of what i meant by Ability to customize a mesh texture under a transparent Surface apperance ,
Mesh with transparent surface apperance:
The changable texture example:
like you can see, i cant seperate the mesh in 2 because its too complicated for this mesh, and its consuming to keep using 2 meshes on each others, with the one with transparent surface appeance and the other one visible with the texture i want
If Roblox is able to address this issue, it would improve my experience using the forum because Without the feature the textures in my game will reduce dramaticly, and its not practial at all to keep oploading for each background and collor another surface apperance.
With the feature you will need to just make one surface apperances and 2 materials that you can use everywhere, instead of making for every material and color i want for that mesh a new surface apperance
the points
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reduces amount of materials
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faster workflow, time saver
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no need to upload for every material that is laying underneath a new surface apperance
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praticly easier to use
EDIT:
new point that should be added for material service:
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rotatable texture per part
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sizable texture per part