Today I started experiencing a bug with SurfaceGui rendering black while Atmosphere is enabled. How black it is depends on how far away you are from SurfaceGui, and on density settings of Atmosphere.
When being close you can see how SurfaceGui is a bit more dark than Decal and Texture
When we start zooming out Decal and Texture get properly affected by atmosphere, but SurfaceGui starts becoming black instead
This affects every gui object inside of SurfaceGui and is not limited to ImageLabel
Expected behavior is for SurfaceGui fade the same way Decal and Texture does
This bug started occurring only as of today and is happening both in game and in studio
To reproduce this bug you simple have to create Atmosphere and Sky object in lighting, and create a part with SurfaceGui that also has any gui instance inside of it
File with this bug: SurfageGuiRenderBug.rbxl (27.0 KB)
System specs:
CPU - Intel Core i5-4690 @ 3.50GHz
GPU - NVIDIA GeForce GTX 1060 6GB
16 GB of RAM