SurfaceLights with Angle=0 Brightness>0 Have Infinite Brightness

Starting today, SurfaceLights with Angle=0 and a positive non-zero Brightness value seem to have infinite brightness.


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We’ve received player reports of this happening in Shrimp Game as well, and we’ve dropped a little bit in ccu as a result of these changes on Roblox’s end. Some player reported screenshots:



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I am having the same issue; it makes everything in my game look really reflective. Idk what this most recent update was for Studio, but it makes everything reflective on materials when it should not be; please fix this.

When the angle is 0, it will remain perpendicular to the face that the light is emitting from.

The correct practice for disabling a light is setting SurfaceLight.Enabled to false.

If the light is not disabled, it can not be assumed that a light should be disabled.

Having the light emit orthogonal to the face is exactly the intent in my and Shrimp Game’s cases. This bug concerns the appropriate brightness of enabled lights, which was perfect until the client update today. It is not an attempt towards disablement.

This should be fixed now. Could you update your Studio and check to see if this issue is still present?

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The issue is resolved! Thank you!

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