Issue Description:
Meshes from the Synty City Pack (https://create.roblox.com/store/asset/6933556508/Synty-City-Pack ) are broken or appear distorted when modified with the reduced minimum part size in Roblox Studio (Reduced Minimum Part Size - Released Everywhere! ). Meshes with any coordinate size set to 0.001 exhibit unexpected behavior or visual glitches.
Reproduction Steps
Open Roblox Studio and create a new Baseplate.
Insert the Synty City Pack from the asset store.
Locate and select any mesh within the pack with a coordinate dimension set to 0.001.
Attempt to modify this mesh (e.g., resizing, repositioning, or rotating).
Expected Behavior
Meshes should scale, position, and rotate as expected without distortion or breaking, even with the minimum part size set to 0.001.
Actual Behavior
Meshes with any coordinate size set to 0.001 either distort visually or break, resulting in unexpected appearance and functionality.
Visual Aids:
Direct Links: https://create.roblox.com/store/asset/6933556508/Synty-City-Pack
1 Like
portenio
(portenio)
November 19, 2024, 11:57am
#2
Hi, thanks for the report, but unfortunately I am unable to repro.
Please specify a specific model from the pack, the exact size coordinate and what exact distortion or breaking you are experiencing.
Thanks
1 Like
Boppy16
(Boppy16)
November 19, 2024, 4:11pm
#3
I believe what you are trying to scale is a plane with a texture on it. since it is only made of 2 triangles (if i am correct), then it means that it cannot be scaled. You will need to apply it to a proper cube mesh if this is the case. The image you have provided seems to line up with what often happens.
Hey @portenio ! How are you? Thank you for your reply!
Here are some specific meshes from the pack… They all use the size 0.001
on their axes…
Road:
Meshes/PolygonCity_Env_SM_Env_Road_Arrow_01
Meshes/PolygonCity_Env_SM_Env_Road_Arrow_02
Meshes/PolygonCity_Env_SM_Env_Road_Bare_01
Meshes/PolygonCity_Env_SM_Env_Road_Crossing_01
Meshes/PolygonCity_Env_SM_Env_Road_Lines_01
Meshes/PolygonCity_Env_SM_Env_Road_Lines_02
Meshes/PolygonCity_Env_SM_Env_Road_Median_01
Meshes/PolygonCity_Env_SM_Env_Road_Median_02
Meshes/PolygonCity_Env_SM_Env_Road_ParkingLines_01
Meshes/PolygonCity_Env_SM_Env_Road_YellowLines_01
Meshes/PolygonCity_Env_SM_Env_Road_YellowLines_02
Meshes/PolygonCity_Env_SM_Env_Road_03
Meshes/PolygonCity_Env_SM_Env_Road_02
Meshes/PolygonCity_Env_SM_Env_Road_01
Sidewalk:
Meshes/PolygonCity_Env_SM_Env_Sidewalk_01
Meshes/PolygonCity_Env_SM_Env_Sidewalk_Construction_01
Meshes/PolygonCity_Env_SM_Env_Sidewalk_Corner_01
Meshes/PolygonCity_Env_SM_Env_Sidewalk_Corner_02
Meshes/PolygonCity_Env_SM_Env_Sidewalk_Dip_01
Meshes/PolygonCity_Env_SM_Env_Sidewalk_Dip_Corner_01
Meshes/PolygonCity_Env_SM_Env_Sidewalk_Grate_01
Meshes/PolygonCity_Env_SM_Env_Sidewalk_Grate_02
Meshes/PolygonCity_Env_SM_Env_Sidewalk_Gutter_01
Meshes/PolygonCity_Env_SM_Env_Sidewalk_Merger_01
Meshes/PolygonCity_Env_SM_Env_Sidewalk_Panel_01
Meshes/PolygonCity_Env_SM_Env_Sidewalk_Panel_02
Meshes/PolygonCity_Env_SM_Env_Sidewalk_Straight_01
Meshes/PolygonCity_Env_SM_Env_Sidewalk_Straight_02
Paper:
Meshes/PolygonCity_Props_SM_Prop_Paper_01
Meshes/PolygonCity_Props_SM_Prop_Paper_02
Meshes/PolygonCity_Props_SM_Prop_Paper_03
Meshes/PolygonCity_Props_SM_Prop_Paper_04
1 Like
@portenio Any updates on this?