Synty City Pack Meshes Break with Minimum Part Size Changes

Issue Description:

Meshes from the Synty City Pack (https://create.roblox.com/store/asset/6933556508/Synty-City-Pack) are broken or appear distorted when modified with the reduced minimum part size in Roblox Studio (Reduced Minimum Part Size - Released Everywhere!). Meshes with any coordinate size set to 0.001 exhibit unexpected behavior or visual glitches.

Reproduction Steps

  1. Open Roblox Studio and create a new Baseplate.
  2. Insert the Synty City Pack from the asset store.
  3. Locate and select any mesh within the pack with a coordinate dimension set to 0.001.
  4. Attempt to modify this mesh (e.g., resizing, repositioning, or rotating).

Expected Behavior

Meshes should scale, position, and rotate as expected without distortion or breaking, even with the minimum part size set to 0.001.

Actual Behavior

Meshes with any coordinate size set to 0.001 either distort visually or break, resulting in unexpected appearance and functionality.

Visual Aids:

Direct Links: https://create.roblox.com/store/asset/6933556508/Synty-City-Pack

1 Like

Hi, thanks for the report, but unfortunately I am unable to repro.

Please specify a specific model from the pack, the exact size coordinate and what exact distortion or breaking you are experiencing.

Thanks

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I believe what you are trying to scale is a plane with a texture on it. since it is only made of 2 triangles (if i am correct), then it means that it cannot be scaled. You will need to apply it to a proper cube mesh if this is the case. The image you have provided seems to line up with what often happens.

Hey @portenio! How are you? Thank you for your reply!

Here are some specific meshes from the pack… They all use the size 0.001 on their axes…

Road:

  • Meshes/PolygonCity_Env_SM_Env_Road_Arrow_01
  • Meshes/PolygonCity_Env_SM_Env_Road_Arrow_02
  • Meshes/PolygonCity_Env_SM_Env_Road_Bare_01
  • Meshes/PolygonCity_Env_SM_Env_Road_Crossing_01
  • Meshes/PolygonCity_Env_SM_Env_Road_Lines_01
  • Meshes/PolygonCity_Env_SM_Env_Road_Lines_02
  • Meshes/PolygonCity_Env_SM_Env_Road_Median_01
  • Meshes/PolygonCity_Env_SM_Env_Road_Median_02
  • Meshes/PolygonCity_Env_SM_Env_Road_ParkingLines_01
  • Meshes/PolygonCity_Env_SM_Env_Road_YellowLines_01
  • Meshes/PolygonCity_Env_SM_Env_Road_YellowLines_02
  • Meshes/PolygonCity_Env_SM_Env_Road_03
  • Meshes/PolygonCity_Env_SM_Env_Road_02
  • Meshes/PolygonCity_Env_SM_Env_Road_01

Sidewalk:

  • Meshes/PolygonCity_Env_SM_Env_Sidewalk_01
  • Meshes/PolygonCity_Env_SM_Env_Sidewalk_Construction_01
  • Meshes/PolygonCity_Env_SM_Env_Sidewalk_Corner_01
  • Meshes/PolygonCity_Env_SM_Env_Sidewalk_Corner_02
  • Meshes/PolygonCity_Env_SM_Env_Sidewalk_Dip_01
  • Meshes/PolygonCity_Env_SM_Env_Sidewalk_Dip_Corner_01
  • Meshes/PolygonCity_Env_SM_Env_Sidewalk_Grate_01
  • Meshes/PolygonCity_Env_SM_Env_Sidewalk_Grate_02
  • Meshes/PolygonCity_Env_SM_Env_Sidewalk_Gutter_01
  • Meshes/PolygonCity_Env_SM_Env_Sidewalk_Merger_01
  • Meshes/PolygonCity_Env_SM_Env_Sidewalk_Panel_01
  • Meshes/PolygonCity_Env_SM_Env_Sidewalk_Panel_02
  • Meshes/PolygonCity_Env_SM_Env_Sidewalk_Straight_01
  • Meshes/PolygonCity_Env_SM_Env_Sidewalk_Straight_02

Paper:

  • Meshes/PolygonCity_Props_SM_Prop_Paper_01
  • Meshes/PolygonCity_Props_SM_Prop_Paper_02
  • Meshes/PolygonCity_Props_SM_Prop_Paper_03
  • Meshes/PolygonCity_Props_SM_Prop_Paper_04
1 Like

@portenio Any updates on this?