Very strange issue I’ve just encountered here. So I’m usually
:SetTeleportSetting() to pass data to the server where the player is teleporting to. (no idea if this is related or not)
I actually thought it broke, but upon testing it long enough it finally did teleport me, but it look a very long time to do so.
Server code that runs when we need to teleport the player:
startNightSignal.OnServerEvent:Connect(function(player, buttonName) if buttonName == "NewGame" then --//Reset the player's existing night if they selected new game dataStoreManager:resetNight(player) end teleportService:Teleport(GAME_ID, player) end)
Is there anything I can really do to combat this issue? Or do Roblox servers just suck? Not too sure.