If we previously emailed the copyright agent to request archival, but haven’t heard back yet, are we expected to also fill out this new form?
Didn’t Roblox already have this but it didn’t work and people still got DMCAd
Okay but less hate, good job with this. Better to fix it than just leave it broken.
This is a very good update! I’ve been waiting for a long time for this.
However I have a few questions, related to avatar bundles, by my understanding, these will also be able to be archived in the future right? If so, is there any possibility you could allow creators to rename their avatar bundles to make them unable to be searched in the catalog while you’re working for a way to allow creators to self-archive these? as well as making ALL the body parts hidden as well in the future?
This is such a good huge update, and I’m glad items can still be worn by those who purchased them. The only issue that I see at the moment, is the inability to archive bundles, but I can’t wait to see that coming as well. I would also be happy if unpublished items can’t be searched anymore because I have a few test items (including a few bundles) which I would like not to have shown on the catalog.
Oh neat, can we also get archive features for other assets though?
As far as I know we still cannot archive animations and models in our inventory.
I’ve uploaded a lot of rubbish when I was still a kid and a lot of the things I uploaded I can’t remove or archive and are wasting space on my profile.
Archiving is not available yet for every asset type.
Delete button
Archiving is technically deleting, but the asset still remains on Roblox’s content servers. It simply just prevents the API from accessing it.
I still feel like an out and out delete button would be useful here.
The time bomb I talked about back in August 2022 has finally been released from developers, I think despite this great news, it’s critical to remind the team and wider developers of the past so that future developers avoid the same issue.
I pray that that this is not a replication the failures of IPcontent_removal_request (Dead email) replicating to this temporary workaround and that later this year that we see the ability to archive more and more asset times as this feature rolls out
Great work Roblox, let’s not replicate the failures of the past with this.
I can understand the “regular correspondence”, but I think confirmation would be a crucial quality of life feature.
Since this is temporary, it’s not as big an issue, but that “self-service archival option” should definitely have that confirmation. Yet, without that, who’s to say the system even works? People would have to constantly worry and check if the items were taken down.
Will there be a hold on DMCA request ability on an item if the “Creator” of the item requests a Archival using this, or future systems? Using the system here would show a self-determination to do the right thing. I’d hate for someone to get a ban over something they uploaded when they were young, and the systems not being able to handle people in mass.
Roblox released a very bad update then released a good one.
This will be good for people with very old accounts because they might accidentally of uploaded copyrighted items.
I assume the reason this isn’t a thing is AssetId’s, but that’s not really a string argument I think. If someone requests an Asset that’s been deleted, maybe show a small pop-up about that asset being deleted if someone tries to use that same AssetId. Repurposing that AssetId after a certain amount of days might be good, not sure.
Please allow us to archive more asset types. Managing your assets/inventory on Roblox is one of the biggest pain points as a developer atm.
Could you go into detail on how these items are archived?
I recently emailed Roblox’s copyright agent about removing several hundred old assets, many of which being clothing, assets I couldn’t discover until the Creator Dashboard released, and everything Roblox had previously missed the last time I requested the removal of old items I’ve uploaded. Only fifty-three of those items were removed after my request, and not very well.
Despite being hidden from being viewed on the Roblox website
- None of the development assets related to the avatar items were deleted
- You could still insert them via Roblox Studio
- Web API still shows the name, description, and uploader for these assets
Here’s an example of one of the 2D clothing assets I requested to be deleted, along with the Image associated with it.
Pants Economy Details
Texture Image
It’s nice to see some progress towards managing our older uploads, but my experience with how Roblox has handled this issue over the years has burnt away my trust.
No, archiving assets disables them from functioning in-experience
Seems like it would be more effective to just make some sort of built in automatic archival process.
This has been a longstanding issue that has gone unaddressed for many years.
What if someone has your email and username and use the support form to falsely do a takedown on your assets??
What the big companies do is search up (copyrighted term) on the catalog, gather all the links they can, and send DMCAs for them. If they’re hidden from the catalog, they can’t find yours.
They’re not outright deleted so you don’t abuse it to dupe Robux, as item deletions start automatic refunds for all buyers.
Your item now won’t be able to be striked, and buyers still can wear it as usual.
I believe this is how it works.
I’ve had friends tell me that they’ve been DMCA striked for off sale models in recent months, despite not showing up in Google searches or Roblox’s Creator Store. Even if companies can’t find it with a simple search, there are archives documenting info about a lot of Roblox’s older asset IDs. Malicious users can use these archives to forward assets they suspect are unlicensed to the copyright holder, despite the uploader’s good faith efforts to get these assets removed.
They should be outright deleted though? Most players are under the belief that these processes remove the assets from the platform. We shouldn’t see these assets continue to load in games. It makes it a lot harder to avoid any conflicts when control over assets I’ve uploaded relies on making sure nobody else is using them. How do you do that with textures you uploaded over a decade ago?
Just checked, nope. Hidden avatar items can’t be worn, even through the advanced menu. Roblox would legally be required to give refunds, as required by 2023 Doe v. Roblox Corporation settlement. I don’t think it’d be in Roblox’s best interest to allow buyers to keep wearing these items anyways, understanding the risk that they may still get taken down and refunded in the long run.
I agree, servers are already burdened enough with all of the crap the people upload
For example, I created hundreds of places when I was a kid and now I can only archive them, which I doesn’t make sense to me
Why do we have to submit a request for this? This should be a simple button that we can press whenever we want.
This is a known limitation, see this:
And the archive baits? I think it’s fair that the option to archive should be permanent and with no return, and whoever bought the item should receive their robux back, since the item was practically deleted