Do you want amazing terrain generation but you don’t know how to code it? Well, look no further! Introducing, the Terrain Generation plugin! Create amazing looking randomly generated terrain! This plugin will automatically make you a script that has everything you need in order to make some terrain. You can also generate some terrain manually. You will also be able to change length, size, amplitude, etc.
Here is the link for it:
Note that I made this plugin in under a day and it’s not great. I’ll try to update it and fix bugs occasionally!
I must say the performance is on point! I was able to generate a 500x500 1 block size piece of terrain in 53 seconds. Good job considering you only made this in under a day!
Studio already has a built-in terrain generator that covers these use cases and I’m quite sure it also supports heightmap importing. What’s the difference in this one? Assuming from the images above it’s using parts to create terrain instead of voxels but I’m not sure if that’s the full extent of your plugin.
The only difference between the studio terrain generator and my plugin is that my plugin makes terrain using Parts. As I mentioned above, I only made the plugin in under one day, so it’s not very advanced.
Haha alright, it might come useful to some if you shared information about the source code for newer developers, I can imagine that people are looking for programmatically generating terrain.
I suggest you change the title from “the best terrain generation plugin” as this is a very simple plugin. Literally the only thing it uses is 2 loops, one for x axis and for y axis, and then generates perlin noise for those areas. Bruh.
The plugin makes terrain generation simpler for users as they can create scripts they are allowed to use for their game with customizable settings. I called it “the best terrain generation plugin” since players can do this for their games.