I need help to improve my terrain generation script.
My script generates a terrain, except that this terrain is square. And I would like the edges of the terrain to have a random shape.
Can someone help me to fix this?
Check out Perlin noise on the forum.
Perlin noise is very flexible if you know how to use it well. (I don’t)
I already use this system, but I have another idea but I don’t know if it’s possible.
Is there any way to know if a part is on the edge of the map or not?
I think you could do that using coordinates. Assuming you know the dimensions of the map.