Hello,
I need help to improve my terrain generation script.
My script generates a terrain, except that this terrain is square. And I would like the edges of the terrain to have a random shape.
Can someone help me to fix this?
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Check out Perlin noise on the forum.
Perlin noise is very flexible if you know how to use it well. (I don’t)
I already use this system, but I have another idea but I don’t know if it’s possible.
Is there any way to know if a part is on the edge of the map or not?
I think you could do that using coordinates. Assuming you know the dimensions of the map.