As a Roblox developer, it is currently too hard to make a game with an extensive amount of terrain without the performance impact that the voxels of terrain bring.
If Roblox is able to address this issue, it would improve my game / my development experience because it will allow for developers to add more expansive areas of terrain. My game in particular is very dependent on the use of terrain as it shapes the map where the roads go etc. If a streaming option for just terrain this means we can fine tune the distance the terrain is loaded and unloaded, it will also mean that the players on low end machines won’t struggle rendering the terrain across the WHOLE map as using the current version of streaming breaks a lot of in game scripts as they rely on parts which get unloaded, making the game unplayable.
It would also be amazing if a player option could be enabled, expanding the use of an in-game menu/settings feature to allow the player to customise the render radius/distance for the terrain, depending on their preference or machine!