- Describe the bug. Describe what is happening when the bug occurs. Describe what you would normally expect to occur.
On graphics levels < 8, the seams in terrain with different texture colors don’t blend properly.
- How often does the bug happen (Everytime/sometimes/rarely)? What are the steps that reproduce the bug? Please list them in very high detail. Provide simple example places that exhibit the bug and provide description of what you believe should be the behavior.
This happens all the time as long as the graphics quality is < 8. Repro.rbxl (11.3 KB)
- For graphics bugs, it is sometimes helpful to know your system specs, especially graphics card.
Its happening to me with a GTX 1080
I’ve ran into an issue when creating the map for my game. I use the sand material in addition to the snow material to suggest differences in terrain. Stuff like roads, pathways I’d like the player to take, etc. The sand material is the same color as the default snow color.
The problem is that at lower graphic qualities, the edges of the sand material begins to fade into the default sand color. This is obviously undesirable and I’m wondering if others have encountered this issue before.
At highest graphic quality:
At graphics quality 7:
The cutoff here seems to be at graphic quality 7. It doesn’t even seem to smoothly transition when you change the graphic level. Here’s a gif of this behavior:
It’d be best if this didn’t happen at all. The color should stay consistent no matter the graphic level.