As a Roblox developer, it is currently impossible to make realistic water to your liking.
I wanted to make terrain have very large waves to simulate in storms, but currently the max wave height is only 1. Not to mention, water only uses sine/cos wave (that’s what it looks like anyways) making it impossible to have really good looking waves.
The only other option is to add my own water, but we all know how that would fail (updating thousands of triangles every frame… what a joke, unless someone has secret methods…)
To fix this, I have two possible methods:
- Allowing wave height to be greater than 1, add wave size in width as well (so we can have long waves.)
- Allowing us to set the algorithm (not totally sure how this would work as I don’t know how the terrain water is coded, but you get the picture)
An example I came across recently of what I would like to be possible:
Another nice addition (for future) is to allow certain sections to have different water settings. I believe this was already mentioned in a feature request in the past.