This is by far the update I am most hyped about, this was the only reason why I made a Discord server. With this change I no longer need said platforms for player feedback! Just amazing!
Finally a way to understand the reasoning behind a player’s rating of your experience.
This looks great, finally we can know why the player liked/disliked the game.
If you are not the owner, you will need to be granted permission to see the feedback dashboard - similar to analytics.
Very happy to see this, will reduce 3rd party or complicated in-game ways to do this (and provide a way for devs who did not employ those to still get this type of feedback).
Would you please send a step by step tutorial on how to get to this? I cannot find it.
Ignore that, I just saw this, hopefully the dashboard is nice and good.
Some replacement for the message feature! (even though… i never… got one…) I like this one! Hopefully people will use this so I can know what should I focus on improving.
This is really exciting to see. There are many features from Steam that I would love to see implemented into the website/app, and some ideas of my own. But in regards to experience pages, I’d love to see an expansion to the description system. In Steam, the description can be much longer and contain different font styles, images, gifs, etc. I know this might be a little harder to implement on Roblox due to individual content like images needing to be independently moderated, but I’m certain that developers would love that capability anyway, even if it takes a bit more effort to do. I, for one, prefer to know what I’m getting into before I play, and I find that a lot of experience pages don’t give me that currently.
I read somewhere something about experience pages also getting events and community stuff (if I’m remembering correctly), so all of this would go really well together. I’d also like to see an area just for update logs, but that’s definitely a lower priority and could be combined with an improved description system if necessary (though I think that would require Markdown so we can create summaries instead of cluttering the whole page).
Question will there still be a option to give feedback when you already rated the game? like this
(got the screenshot form a video from ChloeGames because I don’t have twitter)
You can just remove your rating and then rate it again for the prompt to show up, i agree that there should be a seperate button though
this is a really nice feature, there are times when my game gets a dislike and I can never figure out why, at least now ill have an understanding of what’s going on.
This is great makes Roblox seem more legit and high quality. Now can we maybe fix the search system(especially on PC its AWFUL) or do something with genre findings?
I’ve been waiting for this feature for ages. Can’t wait to see it go fully live.
it will probably be limited to 1 review per person
If in 30m you can’t enjoy a game maybe it is just bad. At least in Roblox.
Not true, think of games like Deepwoken and Rogue Lineage that would take days to even get the starting experience to know how to progress and fight
Every game has some learning curve, but even in hard games like Deepwoken, I believe that 30m to 2h is too much to start enjoying it, you will lose a ton of players, especially in Roblox. Still, it managed to be that popular so it has to be very good to compensate or target all the try-hards in Roblox.
Well that’s around how long it takes to even get half the TO1 if you go there as a fresh player the second you start, so that’s being generous. You only start enjoying Deepwoken around the time you can kill every TO1 monster + Voidwalkers (bounty hunters), otherwise you’ll probably die every 2 seconds (leading to an annoyed player and a bad review)
It can take multiple days to even get to this period, especially for first time players just learning to parry bandits.
Seems like a nice feature for smaller games with genuine players to see what the main complaints, issues, thoughts and feedback are.
Is this to whom the feature is marketed to, or will it also benefit already popular games where thousands of players leave random messages that can’t possibly all be read by the developer?
As for all those messages, is there some kind of algorithm in place that may pick out commonly mentioned words, similar to Google Reviews of a restaurant [owner] [service] [desserts] [chic dining]?
And may there a filter labelling certain messages as spam* and have them added to a different box?
*obviously it should not falsely detect proper feedback