TextBoxes typing problem

I found a workaround of keyboard crash on Android. I made some debounce for changing event.
It’s looks like it:

local debounce = false

textbox.Changed:Connect(function(a)
   if a == "Text" then
     if not debounce then
       debounce = true
       textbox.Text = textbox.Text
       task.wait()
       debounce = false
     end
   end
end)

But now auto-correct is unstable and overall it’s not an ideal solution for this. But I’m sure that this is due to the event cycle, which calls itself due to text changes. (This happens naturally when using auto-correction)

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Can confirm this is still happening. Honestly I might just make my own custom keyboard when I detect users are on mobile

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Still happens. Please fix this as my game heavily relies on textbox input.

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Still Happening! Its been a while we are all complaining about it! Please do something!

It happens to me as well, in only some specific games. (Sorry for the bump)