TextCapture should work with the Official Roblox Dialogue System's way of storing dialogue

As a Roblox developer is currently too difficult to translate a game if you are using the Official roblox dialogue system because the localization tools do not look into string values for text

As it stands now the only way to do this is to navigate through all the existing dialogue but because the current dialogue system is very in-depth and allows for tons of customization this is not practical in most cases and is very time consuming.

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