TextScaled incorrect behaviour for BillboardGui

[This has occurred quite recently as of posting this bug report]

Using the TextScaled property for Text in BillboardGuis causes the font to not get scaled properly. I was unsure about this until I started looking at old screenshots/videos of my prior progress and confirmed for sure this was happening.

Additionally when you compare it against the TextScaling of normal ScreenGui you can clearly see a difference.


Here’s the placefile for quick repro:
TextScaleNotWorking.rbxl (56.3 KB)

(Comparison of UI looking different after not touching the UI whatsoever)

Here’s what it looks like currently in my game:

Here’s what it used to look like a little while ago:

Addendum, looks like this bug was already reported:

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Could this be related? Still, annoying issue.

Yes… once again, already reported. @aaron_mccoy

sorry, didn’t see your post on that. Had a long night

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