After the latest Roblox update, there’s a noticeable discrepancy in the GUI display of BillboardGuis and SurfaceGuis when the TextScaled property is enabled. This property now appears to introduce internal padding to GUI elements, similar to the effects of inserting a UIPadding element, but is internal and hence cannot be removed. This is affecting the visual appearance of UI in a range of games, making it look odd and misaligned. Overhead nametags are a good example of this. TextScaled is not expected to have padding and if a change like this was intentional, it’s going to ruin a lot of current UI that does not account for it.
The issue just happens for me, If its helpful my development partner said he isn’t on the latest version of the app and it’s fine for him, haven’t seen it happen before I updated
My files seem to be no longer experiencing this issue, although here is the file that did experience it as shown in the images above. NametagFile.rbxm (4.5 KB)
This issue impacts the latest update. Platforms where the issue should be seen are mac and other devices with screens with retina scale. We are working on patching the fix as soon as possible, however the soonest will be in next week. Sorry about the inconvenience and thanks for your patience.
It looks like this issue has started re-occurring in my games after the most recent Roblox update. Was not running into it for the past 12 days (since this was marked as Fixed). Looks to be exactly the same bug as before where the text goes extremely small with TextScaled enabled in the BillboardGuis.