Reproduction Steps
In the attached place file, you’ll find 2 bricks containing identical BillboardGuis, except one’s TextLabel TextScaled property is true, while the other’s is false: UIStroke Bug.rbxl (39.0 KB)
TextScaled true:
TextScaled false:
You can notice how different the outline looks in the case where TextScaled is set to true. The way the outline looks in the TextScaled false version is the desired version, but it doesn’t behave as intended in the TextScaled true version.
I am 100% sure this was not happening before the 17th of August. It may have been introduced in an update pushed on the 17th or 18th.
I have noticed this while working on my game and I was able to test it on mobile before updating to the latest app version and afterwards. All TextLabels in the UI below have the TextScaled property set to True.
PC:
Mobile app before update to latest version:
Mobile app after update to version 2.540.501:
PC specs:
Windows 10
CPU AMD Ryzen 7 4800HS with Radeon Graphics
GPU NVIDIA GeForce RTX 2060 with Max-Q Design
Memory 32.0 GB
Phone specs:
iPhone Xr
iOS 15.4.1
App version 2.540.501
Expected Behavior
I expect the TextScaled true version’s outline to look like the TextScaled false version’s outline:
Actual Behavior
The TextScaled false version looks unpleasing and different to the TextScaled true version:
I expect the text’s outline to look the same, regardless of the TextScaled property.
Workaround
A workaround would be to switch from TextScaled true to TextScaled false and adjust the TextSize property to match the desired size, but this is not desirable and involves unnecessary efforts.
Issue Area: Engine
Issue Type: Display
Impact: Moderate
Frequency: Constantly
Date First Experienced: 2022-08-18 12:08:00 (+03:00)