I recently published a game to roblox and upon playing it, the colors of the textures look very different to the ones that were shown when running the game in studio.
for reference here are images I took:
run in studio:
Did you add any colour correction or lighting effects when you were running the game? If so, then they don’t save when you go back into studio and you’d have to apply them again then publish it. That’s all I can think of that may be causing the issue.
I did have lighting effects applied to my game, but they weren’t applied while running the game in studio.
additionally, I’ve run the game without lighting effects in studio and in game and the problem still occurs :c
I had this problem before and that was because my texture was INCREDIBLY SMALL. I just simply made a different texture that was 10x bigger than the original and it works fine.
So is the texture your using incredibly small as well?