Texture rotation

Let us rotate the Textures on a Texture object.

42 Likes

I think it would be better for performance to rotate the image yourself and re-upload it, unless there is a specific use case where you actually need a dynamically rotating texture?

I have some camos that go on guns that need rotation.

I could manually do it but that’d be a lot of work considering there’s over 90 textures and like 10 guns with many more planned.

It wouldn’t have to be anything fancy that needs AA. I’d be okay with 90* increments.

5 Likes

In the amount of time it would take them to implement, I reckon you could rotate them all yourself.

1 Like

If this feature request doesn’t go through, you could always check and see if you can fix the UV mapping of the guns to be similar, then you’ll only need textures in one orientation

All guns (used to be unions) have been converted to MeshParts and uploaded in the same exact orientation. The problem is that I want to customize it anyway and I don’t want to go through and re-upload all of the textures in case I do need them.

I will admit it is a niche request, but I don’t think anyone would be against the idea.

6 Likes

Topic got bumped on it’s own. But anyway
I support this idea, as this purely adds more customization to textures, and more customization features makes me go Yes.

3 Likes

If this happens, let us choose if every tile is rotated randomly. That, and organic tiling.

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Unity has a feature called “stochastic texture sampling”, which gets rid of texture tiling completely and I think would be a valuable feature for developers.

From: Procedural Stochastic Texturing in Unity | Unity Blog

3 Likes

I think textures should be able to be rotated by editing the id like this:
https://www.roblox.com/asset/?id=9723979220&rotation=90
This way images can be rotated anywhere an asset id can be used and you won’t need to reupload decals

1 Like

Bro if this includes optional directional terrain painting tools I’m all in.