TextureSequence / TextureList for ParticleEmitter

I’d really love to see something that lets us have random textures on particles, it’d be great for anything really, just to make the particles seem more natural.

And a TextureSequence could also be useful (SpriteSheets basically) but I don’t see it being as relevant as random sprites

I was thinking the same thing. Something like this would be great for snow, where you aren’t exactly supposed to get the same texture for each snowflake.