The 2nd time of asking why the Animation doesen't play

read what I said, nothing happens when I play the animation in the animation editor, NOTHING

Ohh… it didn’t play on Animation Editor? But when I create the animation it can.

again, what is supporst to move? why did you not answer the first question I asked? can you read?

okay I think I get it now, try putting

task.wait(1);

before the unanchor code

No.

found it,

use this

for _,v in pairs(Car:GetDescendants()) do
	if v:IsA("BasePart") then
		v.Anchored = false;
	end
end

Unfortenately, it isn’t the issue.


OHHMGGOODD this problem is so complicated!

can you check if the car’s license plate has moved after the animation?

have you tried reuploading the animation?

Yes. It’s already welded to the car

I made my own animation for it and it worked just fine so the animatino you’re trying to play has some problems try reanimating the car but without turning on curve editor(I don’t understand why you did that in the first place)

It for making the car animation more smooth, what happened with curve editor?

just remake the animation we’re gonna be here all day unless you try something

Ok, please wait… I will remake the animation.

After I test it yea it worked but what’s wrong with the old animation tho? Why it can’t be played?

to my knowledge curve is a fairly new thing so it probably had some gliches

And there’s no way to disable it?

once you convert the animation, yes there is no way to undo it

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Ok, big thank you for your helping my 2 week problem. I was so frustrated cause no one have no idea what’s wrong and they give up. And also this is a long devforum, 60 replies! You really deserve the crown that weared in your head! :star_struck: :crown:

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