The ability to force parts to render

I think having more control over graphics in general would be very good.
Both in-game and in-studio.

Some graphics and effects in Roblox still require quite hacky workarounds or you have to actively fight the engine itself to get something done.

5 Likes

roblox make it happen this should have been a feature 7 years ago. It’s actually really annoying that this isn’t a thing already.

2 Likes

Bump, still relevant and needed. I am making a game that uses ONE part in the distance to help the Lighting’s FogEnd not show the sky and silhouettes of objects, and that part keeps disappearing. It needs to be always visible and rendered.

It’s literally only one part. I’ve tried using a BlockMesh and making the part closer but using the offset to make it further back and it didn’t help. The part also matches the FogEnd’s color (which can be blue, red, green, yellow, gray, white, black) so it needs to be visible. A Sky won’t cut it.

Edit: This issue is still relevant but I was able to use a BillboardGui and a Frame to help with my specific issue. But I and many others still need this for many different reasons. Someone start a petition or something.

1 Like

Let me bump this up again. Can a Roblox Stuff please explain us why they are still not adding a stuff like this? It is a very basic thing.

3 Likes

I have found a weird workaround for this:
ViewportFrame + Scaling
Basically, you clone object you want to be rendered into ViewportFrame, parent it under BillboardGui, and make it cover entire player’s screen. Billboard’s adornee is set to a nil, and to position it correctly, I use StudsOffsetWorldSpace.
This results in decent outcome, where I can properly layout such objects, so they won’t just overlap each other. Drawback is only when they are at around same distance, and they will show ontop of each other depending on which will be a bit closer.


This satellite is rendered on 1st graphics quality at 100k studs distance

4 Likes