The ability to force parts to render

I don’t know where the exact clip at RDC I was talking about is now, but this one talks about the same thing pretty much. https://youtu.be/CcDHFmOGYyY?t=179 Timestamp 3:14.

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Trust me, if you would want to compile a shader for DirectX11 and OpenGL ES 3. These two dont mix well together.

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What makes me slightly more upset about this is that, Dev Relations staff genuinely reply to a ton of stuff on the forum, but you do see a massive deadzone in certain threads. Threads like this are posted and active for literal years but don’t receive any good replies.

Dev Rel I think needs to be a little bit more honest on addressing things that have been concerns for literal years, surely? Perhaps we need to learn to start pinging them. They have a role in the forum but it does not seem to be ping-able or anything, despite them basically being the forefront of who we can communicate with. Such an honest, but lacking, attempt they give.

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This is a weird reply, as roblox pushes the graphical fidelity up every year, and there are multiple examples of both:

A. People making millions of dollars on roblox games (Sometimes single games)
and
B. People making games that push roblox’s graphics to the very limit, and compete with more modern titles in fidelity.

“We are not making AAA games in Roblox” is a factually inaccurate, surely?
Perhaps we aren’t making a lot of them, but we are, and roblox does recognize that, though they have a very difficult thing to balance between performance on low-end platforms and graphical fidelity. (They certainly aren’t doing a great job, however, at that!)

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Genuinely an embarrassing opinion and truly disappointing to hear, kids play more advanced games than their parents even know about. Roblox needs to stop treating them like they’re idiots. They can figure out that e.g. turning down particles increases performance without completely obliterating the look and feel of an immersive game. They can turn up render distance but keep everything else low quality in games where it really matters.

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The worst part is it comes straight from the top. Roblox’s technical director got into a twitter argument with me years ago where he claimed “Almost nobody would use advanced settings” while presenting a whopping 0 argument for it, while claiming /I/ was the one who wasn’t willing to have an “intelligent conversation” and leaving.

When I asked about Anti-Aliasing as a setting he just said “Change your quality level” lmao, because it’s considered normal to change every single setting just to adjust anti-aliasing.

Not sure if Zeuxcg is still the technical director, or what his current opinion is, but I sure hope he’ll learn to respect the community one day.

Roblox literally allows for 18+ M-RATED games now.
Every. Single. Person. Above the age of 18, knows how to use these ‘advanced graphical settings’.

But yet, somehow, I get the feeling their opinion on how many people would use settings is the same as it always was.


On a side note, it’s funny you mention specifically particles and render distance, because I have a game that benefits from high render distance, and has a lot of particles, while also occasionally causing players to crash due to roblox’s infinite particle persistence “issue” they refuse to acknowledge.

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